Read the corners first
A corner without a target is usually dangerous. Once a gift goes in, it is often stuck there for good.
Sokoban Guide
The trick is not pushing faster. It is knowing whether you can still walk back around after the push.
Clearing Ideas
A corner without a target is usually dangerous. Once a gift goes in, it is often stuck there for good.
Before every push, check whether you can still reach the back side of that box later.
If the path keeps shrinking, rewinding a few moves is usually better than forcing a bad push.